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Trimps game review
Trimps game review









trimps game review

Archaeology's Feat now properly unlocks at the same Zone as Archaeology (has been off since Archaeology moved in 5.5.0).Quests on the Quest Challenge that revolve around Cell 100 now properly check if the Quest is complete when using Map at Zone with Exit at Cell 100.Buying your final Microchip no longer briefly displays a bugged tooltip.The Equality settings tooltip can now also be closed with E.Capitalized "All" in the "Showing All Achieves" setting, fixed a typo in the Mastery Tab Alert setting tooltip.

trimps game review

  • Fixed an issue on the Steam version where the cloud save confirmation popup could be misleading if Universe 2 cloud save portals are higher than local save.
  • Revenge stacks now properly disappear on completing the Challenge.
  • The Total Portals achievement now properly counts U1 + U2 portals, not just U1.
  • It was already applying in U1 prior to this patch, but wasn't showing up on the breakdown, wasn't properly prefilling housing, and was causing issues with perk respeccing.
  • Updated the Unbalance Challenge description to state the correct amounts of health gained in maps vs world.
  • The Tortoise and the Bugs feat now properly states you need 100 Swarm stacks before Z120, not by.
  • Fixed a bug where AutoJobs could spend more workers than you have available when first unlocking Miners, which would stop Trimps from breeding until some were fired.
  • Core and Frozen Castle Heirloom seeds now properly persist through Portal.
  • Challenge2s now turn black when you've brought them to your Obsidian Zone The pacing itself is goes at a good speed when things start becoming monotonous something is added on for you to try out.
  • Added a message to the bottom of the C-infinity tooltip if you've maxed your C2 percentage for U1.
  • The Planet Broken gradient effect at Z60 now sticks around for 20 Zones, slowly fading out.
  • Fixed some typos and inconsistencies with text in the Storm Challenge.
  • Updated the Heirloom help text to be less confusing.
  • Added a visual option to the Personal Spire for 'Faded Enemies' that sets the opacity of Enemies in your Spire to 20% to reduce visual clutter.
  • Clarified in the Enlightened Ice description that the Overkill starts when Nature starts.
  • Fluffy/Scruffy Daily bonus rewards now state that they increase Daily Challenge 'reward' modifier rather than 'Helium' or 'Radon' modifier, as this modifier does more than just Helium/Radon.
  • trimps game review

  • Removed the button that hid advanced maps as it was confusing to accidentally click.
  • Added a statistic for Runetrinket collection so you can easily see how many you've earned this run.
  • Added the amount of Bone Shrine Charges you have available to the Bone Shrine tooltip.
  • TRIMPS GAME REVIEW UPGRADE

    Clarified in the Multitasking description that each upgrade increases both of the modifiers by 5% per level.Hotkeys are now shown on the save/close and cancel buttons. Pressing Z while MaZ is open will now save and close MaZ rather than cancel it.Disabling Pausing while the game is paused will now unpause the game.Added an option under Layout to disable Roman Numerals.

    trimps game review

    Added a mouseover tooltip to empty Heirloom slots, stating to click an Heirloom from the inventory to equip it.I would recommend my friend to play the game with a warning of making sure they don't have urgent tasks in their lives. I constantly checked the game for the first couple of days, but now I rarely check it while its running. My goal throughout the game was to get to the highest zone level I can before I lost interest in the game. I enjoyed how words and numbers on a screen kept me engage by emerging me into my world of "Trimps". My final thoughts about the game are that it's addicting and simplistic, in a good way. Which would let my "Trimps" zoom through zone levels. And with the upgrades I would wait to gather all the resources to upgrade the weapons and gear to great levels. The only thing my game really needs me to really do is all the upgrades in buildings, weapons and gear, and assigning workers to jobs to increase the resource mining rate per second (located bottom left corner of image). Therefore, I would leave the game and do something else, while it ran in the background to farm resources and let my army of "Trimps" on an autopilot fighting mode. So in the earlier stages I maxed out my resources in a few minutes, but now it takes hours. Initially wanted to watch my population of "Trimps" grow, but mining for resources takes a lot of time and patience. This is where I was split on if the game incentivize me to take a break.











    Trimps game review